Course profile
Games: Play, Learning and Society
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Course summary
The course covers games and their role in learning and society but requires prior game design skills, making it challenging for those without background knowledge. It is recommended to find teammates as individual work can be difficult. Grading seems subjective based on one review, while another suggests a generous curve.
Grading appears to be somewhat subjective; one review mentions issues with grading, while another notes a generous curve.
The workload is heavy, especially for those without prior game design experience, involving building games and self-promoting them. Students spend significant time on proposals and presentations.
Assessments include building a game, proposal writing, presentation, and a group project. The final product must be self-promoted, which can feel awkward.
The professor is engaging but the course content may lack practical application according to one review; another recommends it highly.
Find teammates early as individual work is challenging. Self-promote your game effectively for a better grade and experience.
AI-generated AI-generated summary based on student reviews, using Qwen 2.5.
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